Red

a quick sketch for the female character

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I’m finally getting back to work on the short story I was on a few weeks ago. It really seems like its been ages. Anyway, I’m working on the design for the female character in the story. I didn’t really get too far with it this morning but I’ll probably come back to it at some point today…maybe later tonight.

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Pimp!

I got a little too happy doing tweaks to this blog :D…special thanks to Chris Wahl for the tips and inspiring me in the first place to try and clean up the joint.
Go check out his work…mind-blowing! and he’s done some sweet stuff tweaking his site and maximizing his use of Blogger.
This piece here is a character by the name of GTBlitz. I designed him a while back when I worked on the game JakX for NaughtyDog. The in-game character came out pretty close to this design with some minor changes and minus the pimptastic textures. I thought the game came out quite cool too…although, getting blown-up as many times as i did gave me a headache after a while.

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The Daily Grind – Art Jumble

DeviantArt: This was done for a gallery group show with a zombie theme.
I originally intended this to be part of a series which I hope to complete one of these days. – Nov 14th 2009

Art Jumble: This was a piece I did a little while back for a zombie art show. I thought it fit right in with this week’s topic. ūüôā
There have been amazing entries these past couple of weeks! -Oct 6th 2008

Blogspot:¬†this 9×12 in. illustration was done in ink and acrylic on a wood panel
i forgot how satisfying it is to actually use “analog” tools to do paintings/illustrations
this was supposed to be part of a series, hopefully i can find the time and do the rest -Nov 2006

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quick sketches

a couple of quick sketches this morning to loosen up my hand
lately i’ve felt that my work was getting a little stiff and so i’m trying to stick to a morning quick sketch regimen
its brutal trying to get your hand to work while you’re still half asleep ūüėÄ

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this was the first warm-up sketch and it’s evident with how “controlled” the sketch looks
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i think i’ll sketch up some girls tomorrow

commissioned piece

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this is an inking commissioned piece that i just finished.
i don’t have the stamina to ink full books these days but these one-offs are fun especially if its over a penciller i like
the pencils underneath are by Michael Lopez
i worked with him on several comic book-related projects
Michael Lopez is one of the most gifted artists i’ve had the pleasure of meeting and he continues to inspire me every time i see new material from him and i always dig what turns out from our collaborations
the dude is a monster talent!

Art Commission
Captain America Commission
Pencils: Michael Lopez
Inks: Edwin Rosell

Werewolf

These were sketches I did over the weekend for a werewolf/creature design.
Its really tough doing one of these and have a fresh look since werewolf designs have been done to death.
These are for a short story I’m working on that was written by Neil Druckmann.
I didn’t get too far with the design and I’m not too happy with these early sketches. Ah well, good enough for a first pass i guess

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zombie madness

just finished watching the Mavericks/Suns game 3. mavs won it and they’re now up 2-1 in this best of 7. Suns must not win.

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this piece was done in photoshop as is most of my digital work. just a little practice sketch.
i’m supposed to be in a gallery group show in october and the theme is zombies so this was a little warm-up.
the thing that gets me nervous is that i haven’t touched actual paint in ages…unless you count white-out.

 

art dump

time to update!
after about two years of working for NaughtyDog, i left and got hired by Sony Online Entertainment to work for a new project they’re trying to get off the ground. they have me doing concept designs on a completely new property which is great because nothing has really been set in stone in terms of art direction, so i get to do a lot of visual development for it, which to me, is really the best part.
my experience at NaughtyDog was great overall. getting a chance to work around a bunch of really talented people was very educational especially because up until then, i had never been a part of a game studio before and so getting a chance to witness first-hand what it took to produce top-notch quality games was priceless.
it seems NaughtyDog has always had a knack of picking up the best people working in the industry, from their programmers to their artists. i’ve always been a fan of that studio ever since they churned out Crash Bandicoot and i continue to be a big fan and i look forward to their upcoming projects. and besides all that i met some good friends. go check them out: NAUGHTYDOG,Inc.

that being said, this new gig with SOE has been amazing so far. it required that my family and i relocate to San Diego.
its a huge pain in the ass but its not so bad. i mean, how bad could it be to have to move to paradise, right?
SOE is a huge studio but the team i’m with is still pretty small which is great because it has an indy feel to it. there is a good vibe to the team and the people there are very talented as well and have a good energy about them. it must be the San Diego weather…SOE

i’m feeling guilty for not updating for so long so i’m posting a huge art dump to make up for it. some of these pieces are ancient and i’m almost embarrassed to post them…..almost.
ok, enough yakkin’, here’s some art:

this was the cover to one of two sketchbooks i put out last year, i really enjoyed this style, i think i’ll try to do some more

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this was the inside cover to the other one

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the following were just abstract brain fart exercises, very fun to do
i used adobe illustrator, i always like how crisp everything is with that program

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and these were studies i did using photoshop

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and that’s all for now, updates might be a little erratic in the next month or two but i’ll do my best to keep up
– e

busy monday

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lots of stuff going on today. i’m trying to track down all the inking comic pages i’ve got. the problem is i have to dig ’em out of storage which is always a pain. i’m planning to sell some of ’em but it hurts to let a lot of them go but it’ll be good to find them good homes. i’ll try posting some of those here at some point. all that plus i’m trying to gear up for my new gig. i’ll do a detailed posting this weekend to talk more about recent happenings.

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lots of stuff going on today. i’m trying to track down all the inking comic pages i’ve got. the problem is i have to dig ’em out of storage which is always a pain. i’m planning to sell some of ’em but it hurts to let a lot of them go but it’ll be good to find them good homes. i’ll try posting some of those here at some point. all that plus i’m trying to gear up for my new gig. i’ll do a detailed posting this weekend to talk more about recent happenings.070

Lakers lost

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The Lakers lost earlier today in their first game against Phoenix. I still believe the Lakers can beat these guys. If not for a couple of bad calls, the game would have been even closer than what the final score came out to be. Guess we’ll all find out on Wednesday.
The sketch is inspired by the tv series, LOST. I think that show has jumped the shark but they’ve still got me waiting for new episodes. Most of the characters have gotten annoying to the point that you want the invisible robot/whatever in the woods to come smash them in mid-conversation…hmm maybe i’ll sketch that out…

ugh….too early

solitude

i decided yesterday that i’m going to change my posting schedule. its too hard to try and type anything in the morning so from here on in i’m going to post towards the end of the day. *yawn*
the grayscale piece was just a random sketch to put my brain in neutral while i was trying to design something else. the guy there in the foreground looks so stiff and he’s standing so close to the edge of that flooring, it looks like someone could sneak up behind him and very easily tip him over the edge.

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the color piece was a study from yet another corot painting (70% sure it was corot) i just put a little twist on it to keep it interesting for myself
now i go to make some coffee…

 

to be or not to be…

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so i still can’t make up my mind on whether to keep the topics that i talk about here confined to art and industry related subjects or do i just let my mind roll. that last part worries me though only because i wouldn’t want any potential employers to make up their mind about me through this blog. i’ve heard of a couple of cases where that’s happened which i thought was weird but i guess that’s where we are as a society.
the next time you fill out an application it’ll ask you your name, date of birth and all the usual pertinent info and at the very bottom it’ll ask you for your myspace profile. yeesh! the rejection letter could go something like this:
dear such-and-such,
we are sorry to inform you that we will not be bringing you on as a full-time employee. judging from your taste in music and the kind of hobbies and interests that you indulge in, we feel that it is best at this time that we not let you through our doors without heavy security. and if the saying “birds of a feather flock together” is true, then your 8923408729872957987 8912372075918273509127 “friends” says an awful lot about you and would advise you in the future to exercise a little more discretion in choosing the kind of company that you keep, half-naked cam girls notwithstanding.
sincerely,
the job you missed out on

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the top sketch is a value study i did from a corot painting and the color piece below that is a study i did from an image of some mountains in china i believe

Playoffs

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The Lakers finally locked in their playoff position last night after they beat the NO/OK Hornets. To be fair to the Hornets, they weren’t playing for anything and the game last night meant more to the Lakers than it did to them. Had the Lakers lost it would have knocked them down to the eighth slot which would mean a first round match-up with the Spurs and nobody really wants that. So as it turns out they’re going to be facing the Phoenix Suns who are 3-1 against the Lakers this season. Game 1 starts this Sunday. Finally…

woohoo! day 02…

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i was doing some tweaks to this place. i figured out how to add a links section to the sidebar and even figured out how to have the font match! i’ll be adding some links to sites of interest and hey if anyone has a link that they’d like to share, please by all means send it my way. i’m always on the lookout for cool sites coz it seems as big as the World Wide Web is, i always end up frequenting the same places over and over again ūüėÄ
and sadly yes, i got hooked in to the whole american idol thing and i place the blame squarely on my fiance. that’s got to knock me down a couple of rungs on the man-ladder, no? so now i’m looking around for a betting site so i can put some money down on katharine mcphee…that should even things out.

oh yeah!

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Heyyyyyy!!! So i finally got some time to start this thing and as advertised, here are some sketches/studies I’ve done.
I can’t express enough how much I’m digging the Wacom Cintiq 21UX.
These sketches were done while I was just noodling some random stuff to get a better feel for the pen and screen interface.

Savage Dragon #64 Pin Up/Card Art – Jay Kirby

Artists: Jay Kirby (Penciller) ,  Edwin Rosell (Inker)

Savage Dragon Pin Up and Card Art

This was published as a pin up in Savage Dragon #64. It was also part of the Savage Dragon card set published by Wildstorm in 1997. This was card #70.

If you closely at the gun it says “Jay 20 Boom Boom”.

Special thanks to Dave Kopecki for helping be identify the artwork and for the color scan of the published pin up! And another big thank you to Eric Callen for the scans of the published trading card!

This art is dated October 29, 1996 – 11″ x 17″

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